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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Encoding video can be scary, but it doesn't have to be</title><link>http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/</guid><comments>http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/machinima-1/" rel="tag">Machinima</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/machinima-news.jpg" />While it's Halloween and we're embracing our fears, I'd like to chat about encoding video. When you look at all the setting choices that you have, it can be downright intimidating. I recently had the chance to speak with the wonderful Machinimist extraordinaire, <a href="http://blog.machinima.org/">Paul Marino</a>, about this very topic and he set me straight.<br /><br />There are a couple of programs that you can use to encode <em>SL</em>-friendly Machinima. The first being <a href="http://www.apple.com/quicktime/">Quicktime Pro</a>. It runs roughly 30 USD and gives you some quick and easy options. Since I'm running the <a href="http://www.secondlifeinsider.com/2007/10/26/the-ed-wood-machinima-festival/">Ed Wood Festival</a> this year, I'm using it to re-encode every video in Quicktime MOV H.264 compression with AAC 48khz, Stereo, 160kbps audio.<br /><br />Another handy program is something that Frank Dellario, ILLBixby Cerveau of the <a href="http://www.illclan.com/">ILL Clan</a>, recommend. It's called <a href="http://www.erightsoft.com/SUPER.html">Super C</a>, because it has the copyright symbol after Super. It's totally free, but can be daunting because of the sheer amount of options in it. It also has a hard to find download link, so keep your eye out for it.<br /><br /><em><strong>Do you have a program you'd like to recommend, or specific settings that you like to use? Leave a comment!</strong></em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1026749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1026749"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1026749?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1026749" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1026749&amp;url=http://www.secondlifeinsider.com/2007/10/31/encoding-video-can-be-scary-but-it-doesnt-have-to-be/" /></p>]]></description><category>ed-wood-festival</category><category>encoding</category><category>frank-dellario</category><category>ill-clan</category><category>illbixby-cerveau</category><category>machinima</category><category>moo-money</category><category>paul-marino</category><category>quicktime-pro</category><category>second-life</category><category>sl</category><category>super-c</category><dc:creator>Moo Money</dc:creator><dc:date>2007-10-31T19:24:00+00:00</dc:date></item><item><title>Practical Marketing - Top 10 reasons you should not consider marketing in Second Life</title><link>http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/</guid><comments>http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/09/practical-marketing.jpg"  alt="Practical Marketing" />People love their top ten lists. In keeping with our regular topic on  corporate marketing and branding in Second Life, I've compiled a list of the top  ten reasons that I can think of that you should stay <em>away</em> from setting  up marketing in Second Life.</p>
<p>The top ten for you, after the fold. It is a list of deep and serious flaws  that should give you pause.</p><ol>
    <li>You think Second Life is a game, a social network, all about sex, or some  escapist fantasy where people go to escape the real world.</li>
    <li>You don't care about [your target demographic|Second Life|the people who  use Second Life] (strike out that which does not apply)</li>
    <li>You don't understand who your target demographic is, and why they don't like  you.</li>
    <li>You aren't aware that your target demographic either doesn't use, or isn't  well represented in Second Life.</li>
    <li>You're going to come up with some notions without any substantive experience  of Second Life, then pay some poor schmucks to try to fit your inappropriate  plan to the realities. Hint: Those 'schmucks' will get more ROI than you  do.</li>
    <li>You're going to reinvent the wheel and claim to be the first to have  one (this includes copying wheels already made by Second Life users rather than doing any actual invention)<br /></li>
    <li>You are going to build a site that is not interesting.</li>
    <li>You are going to build a site without staff.</li>
    <li>You believe that people will be so excited to visit that you don't worry  about giving them a reason to.</li>
    <li>You don't give them a reason to come back.</li>
</ol>
<p>If you'd prefer to treat this as a quiz, then score yes for each statement that you feel correctly applies to you, and interpret the results as follows:</p>
<p>If you answered yes to three or more of these, you should definitely think  three times about establishing a presence in Second Life (thinking twice would  obviously not be enough).</p>
<p>If you answered yes to only one or two of these, there's hope for you. Lots  and lots of hope.</p>
<p>What? You expected, maybe, that some of these reasons should be about Second  Life, rather than you? Pff. People are always more interesting than numbers or  technology.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/09/tatsig.jpg"  alt="by Tateru Nino" /><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/985630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-985630"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-985630?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-985630" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-985630&amp;url=http://www.secondlifeinsider.com/2007/09/10/practical-marketing-top-10-reasons-you-should-not-consider-mar/" /></p>]]></description><category>Mixed Reality</category><category>MixedReality</category><category>Second Life</category><category>SecondLife</category><category>Top Ten</category><category>TopTen</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-09-10T11:00:00+00:00</dc:date></item><item><title>Credit Where Credit is Due</title><link>http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/</guid><comments>http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/machinima-1/" rel="tag">Machinima</a>, <a href="http://www.secondlifeinsider.com/category/sl-blogs/" rel="tag">SL Blogs</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/09/moviecredits.jpg" alt="" /><br /><br />There's an interesting post by Forseti Svarog over at <a href="http://secondslog.blogspot.com/2007/09/letter-to-linden-lab-intellectual.html">SLOG</a> regarding Linden Lab's habit of using resident IP for promotional purposes without attribution. Long story short, Linden Lab used Forseti's iVillage fashion show video, but not only did they fail to credit him, they literally edited the video to remove the existing credits!!<br /><br />I actually had a conference call with Catherine Smith and former LL Marketing director David Fleck about this very issue about a year ago. At the time the problem was a series of Linden Lab press releases that not only failed to credit the residents responsible for the projects, but were easily misinterpreted as crediting Linden Lab for these projects!<br /><br />The call was largely futile and consisted of Fleck feigning confused astonishment over my request that they credit residents. So, I think it's safe to say that Linden Lab's position on this issue is quite fixed and not likely to change out of respect for the artist. But to be fair, we must remember that according to the Second Life TOS, which we all agreed upon, Linden Lab is allowed to use any IP created in Second Life for promotional purposes. Section 3.2 says: <br /><br /><span style="font-style: italic;">"... you understand and agree that by submitting your Content to any area of the service, you automatically grant (and you represent and warrant that you have the right to grant) to Linden Lab: (a) a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license..."</span><br /><br />But content creators may not be completely without leverage. The tricky part is in the wording "by submitting your Content to any area of the service." Machinima consists of various elements, many of which are produced outside of Second Life and at no time are submitted to any area of service. An original soundtrack or voiceover work, for example, is composed and recorded outside of Second Life and is the exclusive property of the artist. The act of mixing these elements into a movie with Second Life footage does NOT give Linden Lab any rights over those elements. <br /><br />This tactic could give artists some leverage in compelling Linden Lab to credit them. If your uncredited work appears as a Second Life promotional, you can file or threaten to file a DMCA complaint, not about the video, but about the music and voice. Not that you would want to be a grinch about the whole thing! Your only request is that they give credit where credit is due. That's fair.<br /><br />Be creative about marrying those elements for which Linden Lab has claimed rights with external elements they have no right to at all. If you have a trademark, watermark the movie with it. Include original art in cut-scenes. Or, like many real life television and movies, place the credits over the action in the opening or ending sequence. Linden Lab may endeavor to cut, blur or dub out these elements, but the idea is to make it so difficult that they give up and let you take credit for your work.<br /><br />Of course, I hate to think of our community becoming a broiling mosh pit of legal strong-arm tactics. All this could be avoided with a super-quick IM to the artist asking for permission, and about 20 characters of text giving credit to that creator. <br /><br />This shouldn't be such a torturous act. In fact, it should feel like the right thing to do.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/982948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-982948"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-982948?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-982948" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-982948&amp;url=http://www.secondlifeinsider.com/2007/09/06/credit-where-credit-is-due/" /></p>]]></description><category>DMCA</category><category>forseti svarog</category><category>ForsetiSvarog</category><category>Machinima</category><category>slog</category><dc:creator>Aimee Weber</dc:creator><dc:date>2007-09-06T14:30:00+00:00</dc:date></item><item><title>Tools of the Trade - Sculptypaint</title><link>http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/</guid><comments>http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/building/" rel="tag">Building</a>, <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><p>Cel Edman brings us SculptyPaint. Currently at version 0.9, it already rocks so hard that strong men faint. You want a fast, free way of making sculpties without all that tedious mucking about with applications and exporters? This is it. This is totally it.</p>
<p align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="Sculpty-paint v0.9 in action." src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/sculptypaint-v09.jpg" /></p>
<p>That said, you won't be going crazy with it in the first few minutes. <a href="http://www.xs4all.nl/~elout/sculptpaint/tuto/index.html" target="_blank">Look at the tutorials</a>, and fiddle with the tools a bit before you try to do much with it. The tutorials are simple, but will show you what you need to know to get going.</p>
<p><a href="http://www.xs4all.nl/~elout/sculptpaint/" target="_blank">Grab it</a> (for Windows, Linux, or MacOSX). You'll need Java 1.6 before you do anything, so <a href="http://java.com/" target="_blank">get that too</a>. If you like it, by all means go and <a href="http://slurl.com/secondlife/loogaroo/206/121/59/?title=Cel%20Edman%27s%20Hideout&amp;msg=Cel%20Edman%27s%20Hideout" target="_blank">feed Edman's tip jar</a> - he doesn't have to just give this away, you know.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/967620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-967620"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-967620?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-967620" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-967620&amp;url=http://www.secondlifeinsider.com/2007/08/17/tools-of-the-trade-sculptypaint/" /></p>]]></description><category>Cel Edman</category><category>CelEdman</category><category>Java</category><category>Linux</category><category>MacOSX</category><category>Sculpties</category><category>Sculptypaint</category><category>Second Life</category><category>SecondLife</category><category>Tools Of The Trade</category><category>ToolsOfTheTrade</category><category>Windows</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-08-17T06:00:00+00:00</dc:date></item><item><title>Guide to SL Art Community</title><link>http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/</guid><comments>http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/arts-and-culture/" rel="tag">Arts and Culture</a></p><img width="225" vspace="4" hspace="4" height="276" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/slinsider_artlogo.jpg" alt="" /><br />The Virtual Artist Alliance group has put together <a href="http://self-promotion.krystalepic.com/index.php?q=node/15">a nice little guide to launching your art career in Second Life,</a> detailed with information on content creation, display, the need to own land, etc. <br /><br />To the great suggestions made there, I would add the following --<br /><br />1. Join Arts Council of Second Life to keep up to date on art events and new galleries<br />2. Once you have your gallery, send a landmark and note about it to Sasun Steinbeck - her SL gallery kiosk is seen in most well-known art spaces<br />3. Follow art blogs and announcements on worldofsl.com or set up your own searches on art events on technorati, google reader, etc. <br />4. Posting images of your art and experiences in SL via flickr and joining the art groups there is also a great way of being introduced to the community.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/961189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-961189"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-961189?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-961189" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-961189&amp;url=http://www.secondlifeinsider.com/2007/08/08/guide-to-sl-art-community/" /></p>]]></description><category>art</category><category>arts council</category><category>ArtsCouncil</category><category>community</category><category>guide</category><category>krystalepic</category><category>sasun steinbeck</category><category>SasunSteinbeck</category><category>secondlife</category><category>Virtual Artist Alliance</category><category>VirtualArtistAlliance</category><dc:creator>Amalthea Blanc</dc:creator><dc:date>2007-08-08T19:40:00+00:00</dc:date></item><item><title>Practical Marketing - Planning for failure, or failing to plan?</title><link>http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/</guid><comments>http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="Practical Marketing" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/practical-marketing.jpg" />Why would you arrange a marketing event or site in Second Life and then make it difficult to find? Get yourself some land, set up your site or event, sneak out a press-release to the mainstream media that doesn't include enough information to find the site, and make sure it isn't in the search directory.</p>
<p>It gives the impression that the marketing team really doesn't want people to find out about the event. Maybe your marketing team doesn't agree with your decision to do something in Second Life. They're certainly showing less commitment and organization that you'd expect to find in the average garage sale.</p><p>It might seem that I'm a little down on marketing teams, that's more a matter of circumstance than any natural inclination. Being as I'm paid to review their efforts, I am finding the actuality of much of their work in Second Life quite substandard indeed.</p>
<p>It's easy to blame the MDC's, the Metaverse Development Companies who act as the virtual world equivalent of website developers, but in many cases their actual implementation is of exceedingly high quality. To be honest, like web developers, MDCs tend to be so low on the overall food chain that most or all of the decisions about concept, marketing and engagement are made long before anyone who has ever spent any time in Second Life is actually involved.</p>
<p>A Second Life event or site is a <em>conversation</em>. You are having a conversation with people. Well, okay, so most of you <em>aren't</em> - someone sketches a design on a napkin, people nod around the conference table, and some money is thrown at it. Maybe there's a launch event - the press release doesn't give a time or location for it, and any notice in Second Life itself is given on less than a day's notice (often less than five minutes' notice).</p>
<p>Then after some spotty attendance - if any - for the launch, the site is left to molder. Sometimes the place isn't even cleaned up after the opening party, leaving a litter of objects scattered around the place. It's even possible that people forget to even open up the land access to allow people to visit.</p>
<p>That's not a conversation. That's something else: negligence.</p>
<p>This isn't some "<em>If you build it, they will come</em>" sort of deal. In the real world not many people expect the target demographic to all cluster around your billboards all afternoon going "Ooooo!" - You <em>know</em> static advertising pieces don't affect people that way.</p>
<p>If you build a static advertising piece in Second Life (essentially, a billboard in more dimensions), you're not really going to expect people to flock in and spend their days crooning over it. Well - actually, apparently many of you do. Now that's just silly.</p>
<p>Then, on top of that, you don't make it easy to find. Indicative signage gets hidden, locations are not advertised, sites are left closed to the public. Your private island in Second Life goes down, and your own people don't even notice for a week.</p>
<p><img vspace="4" hspace="4" border="1" align="right" alt="by Tateru Nino" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/tatsig.jpg" />It's like your marketing team <em>wants</em> it to fail. Now you've got to ask yourself just why that might be.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/960512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-960512"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-960512?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-960512" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-960512&amp;url=http://www.secondlifeinsider.com/2007/08/08/practical-marketing-planning-for-failure-or-failing-to-plan/" /></p>]]></description><category>MDC</category><category>Metaverse Development Company</category><category>MetaverseDevelopmentCompany</category><category>op/ed</category><category>Practical Marketing</category><category>PracticalMarketing</category><category>Second Life</category><category>SecondLife</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-08-08T00:00:00+00:00</dc:date></item><item><title>Debug Menu Demystified</title><link>http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/</guid><comments>http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/odds-and-ends/" rel="tag">Odds and Ends</a></p><a href="http://blog.secondlife.com/2007/07/26/10-debug-options-you-should-know-about/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/typingtree.jpg"  alt="" /></a>How did I miss this? Oh, right, that pesky RL of mine. Everyone's favorite watermelon-themed critter, Torley Linden, has penned a <a href="http://blog.secondlife.com/2007/07/26/10-debug-options-you-should-know-about/">mighty post</a> entitled '10 debug options you should know about', and it's fantastic. I only knew one of these, and I'm skinned if I might not just break my self-imposed SL Sabbatical[TM] to go in-world to try these out!<br /><br />Best of all, even many months later, #1 helps me with the <a href="http://www.secondlifeinsider.com/2006/08/29/rant-that-typing-animation/">typing animation issue</a> I've been gnashing my teeth over for almost as long as I've been in SL! Thanks, Torley! Thanks also to Tree Kyomoon for being my typing model!<br /><br />(<em>Thanks, Mat!</em>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/07/26/10-debug-options-you-should-know-about/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/956048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-956048"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-956048?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-956048" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-956048&amp;url=http://www.secondlifeinsider.com/2007/08/02/debug-menu-demystified/" /></p>]]></description><category>debug menu</category><category>mat millionsofus</category><category>second life</category><category>SecondLife</category><category>sl sabbatical</category><category>torley linden</category><category>tree kyomoon</category><category>TreeKyomoon</category><dc:creator>Akela Talamasca</dc:creator><dc:date>2007-08-02T00:36:00+00:00</dc:date></item><item><title>Practical marketing - On the Internet, everyone knows you don't give a damn</title><link>http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/</guid><comments>http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="I can haz ur munnies?" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/07/practical-marketing.jpg" />Some few physical world businesses <a href="http://www.secondlifeinsider.com/2007/07/14/la-times-with-bad-headline-but-good-article/" target="_blank">are having a hard time in Second Life</a>. They're getting cold feet, or pulling out, or just plain baffled. Though there are more arriving each day than leaving, hard lessons have been learned.</p>
<p>Chief among these is that the customers and would-be customers have learned that many of these businesses just don't give a damn about them. That's a widespread viral message that's very hard to shift out of the market.<br /></p><p>It's not surprising. In the physical world, a big business doesn't really <em>have</em> to. They can afford to play percentages. Door-to-door salespeople can knock on my door three times a day <em>from the same company,</em> every day for a week - encouraging me to take up their product and/or service. By day two, you know their script better than they do.</p>
<p>When, in one day, I have three knocks on the door from representatives of company X, and <em>four</em> cold calls from the same company, sure, it pisses me off. Thing is, it doesn't matter to them. Playing the percentages, they can honk off a thousand people a day, if only a few of them represent conversions. In a huge market, they don't have to care about you, or understand you, or cater to your needs.</p>
<p>Now, imagine your market doesn't consist of a quarter billion people. Imagine it consists of about 200 people. In a big hall. That's your market. Can you afford to dismiss 99% of them to get a total of 2 conversions? Not even remotely. You've got to find out what they want, how to approach them, and act on that basis.</p>
<p>Second Life rides between these two extremes. There's no push or broadcast media. If you want to reach people, you need a <em>customer-focused value proposition</em> (and I'm not using the term ironically. I <em>mean</em> it).</p>
<p>We're not talking about interrupting someone's attention with a commercial - we're talking about making them want to put down what they are doing and come and see what <em>you</em> are doing, in preference to any other activity they might have planned. Are you frightened yet?</p>
<p>The rules for business and marketing are changing - we're not just talking about Second Life. Technology and the way it is changing society is creating challenges (or opportunities if you prefer). Your company has been having meetings about it for the last couple of years, but the odds are a lot of your people aren't really taking it seriously yet. I've been in some of those meetings lately, I know.</p>
<p>Second Life, and other virtual worlds are a communications platform, like snail-mail, email, the telephone, the fax, face-to-face communications. You establish a half-hearted presence on Second Life, and don't put any care into it. You don't give other people a reason to care either. Then you walk away and blame the tools, rather than your lack of interest in the target demographic.</p>
<p>Yes, we visited. We looked around, and we realised that you <a target="_blank" href="http://www.secondlifeinsider.com/2007/06/19/you-do-all-the-talking/">have no idea who we are, or what we want</a>, and we didn't come back - but what we <em>did</em> do was talk with people we know - people in Second Life, and in the physical world. We talked about <em>you</em> - about your brand. We said, "Who the hell do they think <em>we are</em>?"; because frankly, it's obvious that you don't know - and quite possible that you don't even care.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/940929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-940929"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-940929?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-940929" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-940929&amp;url=http://www.secondlifeinsider.com/2007/07/16/practical-marketing-on-the-internet-everyone-knows-you-dont/" /></p>]]></description><category>communications platform</category><category>CommunicationsPlatform</category><category>customer focused</category><category>CustomerFocused</category><category>market</category><category>marketing</category><category>percentages</category><category>Practical Marketing</category><category>PracticalMarketing</category><category>value proposition</category><category>ValueProposition</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-07-16T11:00:00+00:00</dc:date></item><item><title>Automatic linux viewer installs</title><link>http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/</guid><comments>http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><p><img vspace="4" hspace="4" border="4" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/07/linux-updater.jpg"  alt="" />Tired of fiddly manual downloading and installing the viewer under Linux? It  has to be downloaded from the website, unpacked, and you need to set up a  launcher, or change your existing launcher to the new version.</p>
<p>Well, I get tired of that sort of thing too, so I wrote and released a script  to do all that for me, and it can do all that for you too. All you need is a  standard python 2.2 (or later) setup (and face it, your Linux distribution  probably relies on one already).</p>
<p><a target="_blank" href="http://taterunino.net/SecondLife-updater.gz">Grab  it</a>, unpack it, read and edit the source, use, share, enjoy.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/935014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-935014"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-935014?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-935014" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-935014&amp;url=http://www.secondlifeinsider.com/2007/07/07/automatic-linux-viewer-installs/" /></p>]]></description><category>Installer</category><category>Linux</category><category>Updater</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-07-07T06:00:00+00:00</dc:date></item><item><title>Adam Broitman FTW!</title><link>http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/</guid><comments>http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/events/" rel="tag">Events</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><div align="center"><a href="http://www.imediaconnection.com/content/15521.asp"><img vspace="4" hspace="4" border="0" align="top" alt=""  src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/06/morpheusmedialogo.jpg" /></a></div>
<br />Amidst the teeming masses of naysayers, one voice stands out: that of Adam Broitman, director of emerging and creative strategy for <a href="http://www.morpheusmedia.com/" target="blank">Morpheus Media</a>. Broitman gave his take on the virtual worlds experience at the recent iMedia Entertainment Marketing Summit, and he had positive things to say. <br /><br />To summarize, the key to a successful presence in SL is threefold: <br /><br />
<ol>
    <li><strong>Create a consistent experience</strong></li>
    <li><strong>Run tutorials</strong></li>
    <li><strong>"Think expressions not impressions."</strong></li>
</ol>
<strong><br /></strong>He goes on to use the L Word sim as the perfect example of customer loyalty, and even mentions the recent Bruce Willis interview. It's so refreshing to hear someone actually extolling the virtues of SL. Mr. Broitman, I salute you!<br /><br />(<em>Via <a href="http://www.imediaconnection.com">imediaconnection.com</a></em>)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.imediaconnection.com/content/15521.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/929318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-929318"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-929318?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-929318" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-929318&amp;url=http://www.secondlifeinsider.com/2007/06/29/adam-broitman-ftw/" /></p>]]></description><category>adam broitman</category><category>Bruce Willis</category><category>imedia entertainment marketing summit</category><category>morpheus media</category><category>second life</category><category>SecondLife</category><category>the L word</category><dc:creator>Akela Talamasca</dc:creator><dc:date>2007-06-29T07:02:00+00:00</dc:date></item><item><title>Adjusting to a new world - The Newbie Tourist</title><link>http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/</guid><comments>http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/entertainment/" rel="tag">Entertainment</a>, <a href="http://www.secondlifeinsider.com/category/shopping/" rel="tag">Shopping</a>, <a href="http://www.secondlifeinsider.com/category/educational/" rel="tag">Educational</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/exploration/" rel="tag">Exploration</a>, <a href="http://www.secondlifeinsider.com/category/great-builds/" rel="tag">Great Builds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/06/adventures-into-wierd-worlds-225.jpg" alt="" />This is the fifth in our 'Adjusting to a New World' <a href="http://www.secondlifeinsider.com/tag/AdjustingToANewWorld">series of articles for beginners</a> - although some intermediate and advanced Second Lifers are also finding little tidbits that they didn't know in them. We've talked about movement, communication and clothing. We're going to divert a little and talk about places to go when you're new. </p>
<p>For a new resident (and even for people who have been around for some while), the sheer size of Second Life can be daunting. Where should one go, what should one do, when one is not familiar with what is available? Below I present (in no particular order) a small selection of useful and interesting places to visit. </p><p><strong>NCI - New Citizens Incorporated</strong></p>
<p>Kuula sim - <a href="http://slurl.com/secondlife/Kuula/45/144/124">http://slurl.com/secondlife/Kuula/45/144/124</a><br />Hamnida sim - <a href="http://slurl.com/secondlife/Hamnida/128/128/0">http://slurl.com/secondlife/Hamnida/128/128/0</a><br />Fishermans Cove sim - <a href="http://slurl.com/secondlife/Fishermans%20Cove/78/177/124">http://slurl.com/secondlife/Fishermans%20Cove/78/177/124</a><br />Dream City sim - <a href="http://slurl.com/secondlife/Dream%20City/231/193/401">http://slurl.com/secondlife/Dream%20City/231/193/401</a></p>
<p>NCI is a fabulous place to start out as a new resident. There are all sorts of tutorials available to help you get oriented in Second Life, there's lots of free stuff to pick up, classes are run that cover the full gamut of topics from basic appearance settings to advanced building and scripting. Social events are run regularly. On top of this, there's often a group of friendly people hanging around to socialize with and to ask questions of. </p>
<p><strong>The Shelter</strong><br />Isabel sim - <a href="http://slurl.com/secondlife/Isabel/50/229/81">http://slurl.com/secondlife/Isabel/50/229/81</a><br />Swinside sim - <a href="http://slurl.com/secondlife/Swinside/221/104/42">http://slurl.com/secondlife/Swinside/221/104/42</a> </p>
<p>Much like NCI, The Shelter has a long standing history of being welcoming to new residents. The Shelter also has freebies, classes, and social events. Both NCI and The Shelter have their advantages; it's worth checking out both to make sure that you're not missing out. If nothing else, the crowd tends to be different. </p>
<p><strong>Svarga</strong> </p>
<p>Svarga sim - <a href="http://slurl.com/secondlife/Svarga/128/128/0">http://slurl.com/secondlife/Svarga/128/128/0</a> </p>
<p>Svarga is a wonderful land of spirituality and serenity; Svarga means Heaven in several different religions. It has its own functioning ecosystem: flowers grow only under the right conditions, when there has been rain and sunshine; bees pollinate the flowers, then the bees are eaten by birds. </p>
<p><strong>Nexus Prime<br /></strong>Gibson and Bonifacio sims - <a href="http://slurl.com/secondlife/Gibson/192/233/106">http://slurl.com/secondlife/Gibson/192/233/106</a> </p>
<p>"Cyberpunk City of the Future." However hackneyed the phrase describing it, the city itself is decidedly worth a visit or two. You will find that it consists of several levels, each quite different from the others. If you are able to get into the sewers under the city, you may be able to find some of the secret rooms tucked away down there. If you go for no other reason, at least go to admire the craftsmanship, and the planning that must have gone into this city's manufacture. </p>
<p><strong>Independent State of Caledon</strong> </p>
<p>Caledon sim - <a href="http://slurl.com/secondlife/Caledon/128/128/0">http://slurl.com/secondlife/Caledon/128/128/0</a> </p>
<p>Once a single sim, Caledon has vastly expanded to cover sixteen sims at this time. Here you will meet some of the most well-spoken people in all of Second Life; it's not a place you can just nip into and out of, you will find that due to excessive politeness on the part of the residents here it may take you quite some time to say farewell. The overriding theme of the Caledon sims is "steam-punk", so you can expect to see all manner of amazing gadgetry and folks kitted out in long dresses and fine suits. </p>
<p><strong>Abbotts Aerodrome - Cubey Terra Aeronautics<br /></strong>Abbotts sim - <a href="http://slurl.com/secondlife/Abbotts/128/128/0">http://slurl.com/secondlife/Abbotts/128/128/0</a> </p>
<p>Cubey Terra has been a part of Second Life since the middle of 2003, and since then he has developed all sorts of fabulous flying vehicles. It's well worth stopping in and trying out your skills as a test pilot; it things don't go so well, you can always bail out and try your luck at sky diving with one of Cubey's parachutes! </p>
<p><strong>International Spaceflight Museum</strong><br />Spaceport Alpha - <a href="http://slurl.com/secondlife/SpacePort%20Alpha/23/51/22/">http://slurl.com/secondlife/SpacePort%20Alpha/23/51/22/</a> </p>
<p>Stop in here to see the replica space rockets - all made to scale. This sim is also part of a large complex of sims, all devoted to science and education. </p>
<p><strong>Info Island</strong> </p>
<p>Info Island sim - <a href="http://slurl.com/secondlife/Info%20Island/89/122/33">http://slurl.com/secondlife/Info%20Island/89/122/33</a> </p>
<p>Info Island and its neighbor, Info Island II, are packed full of learning experiences. Each features art galleries, libraries, and a host of other repositories of knowledge. </p>
<p><strong>Ivory Tower of Primitives<br /></strong>Natoma sim - <a href="http://slurl.com/secondlife/Natoma/210/164/27">http://slurl.com/secondlife/Natoma/210/164/27</a> </p>
<p>The Ivory Tower contains an entirely "self-paced, self-guided, comprehensive building tutorial." It won't tell you everything you need to know about prim torture, but it will give you a solid background to work from. </p>
<p><strong>Particle Laboratory</strong><br />Teal sim - <a href="http://slurl.com/secondlife/Teal/180/74/21">http://slurl.com/secondlife/Teal/180/74/21</a> </p>
<p>Like the Ivory Tower, the Particle Laboratory has a vast collection of information, this time about working with particles. New scripts and tutorials are added at regular intervals. </p>
<p><strong>The Lost Gardens Of Apollo<br /></strong>Apollo sim - <a href="http://slurl.com/secondlife/Apollo/128/128/0">http://slurl.com/secondlife/Apollo/128/128/0</a> </p>
<p>A romantic garden sim in which to roam, or to spend time chatting with your nearest and dearest, significant others and friends alike.</p>
<p>If you visit these places, you'll have definitely gotten a good grounding in Second Life, save only that you keep your eyes and ears open, and that you are willing to explore and discover.<br /></p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/06/tatsig.jpg" alt="by Tateru Nino" />%Gallery-4382%<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/929370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-929370"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-929370?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-929370" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-929370&amp;url=http://www.secondlifeinsider.com/2007/06/29/adjusting-to-a-new-world-the-newbie-tourist/" /></p>]]></description><category>Adjusting To A New World</category><category>AdjustingToANewWorld</category><category>Second Life</category><category>SecondLife</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-06-29T04:00:00+00:00</dc:date></item><item><title>Class report - Starting a Business</title><link>http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/</guid><comments>http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/educational/" rel="tag">Educational</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/making-money/" rel="tag">Making Money</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="Nancy Villota" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/06/nancy-villota.jpg" />New Citizens Incorporated's <a href="http://slurl.com/secondlife/disturbing%20world/159/79" target="_blank">classroom in Disturbing World</a> was host to the <em>Starting a Business in Second Life</em> class yesterday, taught by Nancy Villota.</p>
<p>If you have a desire to go into business in Second Life, especially if you are not familiar with the process of setting up a real life business, then you'll greatly benefit from attending this class. </p><p>It was the first day that Nancy Villota took this class, though it has run regularly on a Saturday previously with different instructors. Relying on real life business knowledge, previous class material, and some experience garnered from her time as a Second Life businesswoman, she put this class together in a professional manner, despite the time limitations (she only had two days to put together her own interpretation). She plans to work on these notes for improved polish and performance in the future. </p>
<p>The class covers the basic aspects of starting out in the business world in Second Life, beginning with determining what product or service to sell, moving on to planning considerations and details about permissions and legal considerations, and finishing off with a section on advertising. </p>
<p>The pace of the class is swift, in order to cover all the material; this is mitigated considerably by the handing out of a notecard with the class notes. It also allows plenty of time for questions to be asked and answered. </p>
<p>The only things lacking from this class are visual aids. Particularly letting newer residents know what the permissions system looks like and where it can be found (for prim objects, and for scripts and notecards) would enhance the class for visually oriented people, perhaps also giving demonstrations of acceptable and unacceptable quality in advertising. </p>
<p>Although she is still a comparatively new resident, Nancy is knowledgeable in many aspects of Second Life; she was able to answer off-topic questions as well as questions in her field of expertise. Additionally, if you need to know about land, be sure to catch Nancy's other NCI class, <em>Basic Land Ownership</em>, on Thursdays.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/919958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-919958"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-919958?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-919958" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-919958&amp;url=http://www.secondlifeinsider.com/2007/06/17/class-report-starting-a-business/" /></p>]]></description><category>Class Report</category><category>ClassReport</category><category>Disturbing World</category><category>DisturbingWorld</category><category>Nancy Villota</category><category>NancyVillota</category><category>NCI</category><category>New Citizens Incorporated</category><category>NewCitizensIncorporated</category><category>Starting a Business</category><category>StartingABusiness</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-06-17T10:00:00+00:00</dc:date></item><item><title>Practical Marketing - getting the most out of your Marketing Team in Second Life</title><link>http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/</guid><comments>http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="Practical Marketing - getting the most out of your Marketing Team in Second Life" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/practical-marketing.jpg" />From a Marketing and Public Relations standpoint there are a number of things that your marketing team has to be able to do to run a campaign successfully in Second Life - and it <em>can</em> be done - the fact that there are failures should be no deterrent. In the physical world marketing efforts fall flat all the time, but that doesn't stop people trying and succeeding. </p>
<p>If a few efforts don't go so well as they ought to, that's no reason to assume that the platform is a bust any more than a few failed physical world marketing campaigns are a reason to consider human life and civilization a loss (debates as to whether they are or not should wait until the end, please).</p><br />
<p>First, your team must understand the goal. If you don't understand the goal, you can't put apply your efforts properly, monitor progress or measure success. You may as well be putting up billboards for all the feedback you're getting.</p>
<p>Second, your team must understand the target and collateral demographics. Every other thing can go perfectly, and you will gain nothing (or even lose ground) if you don't understand <em>who</em> is getting your message, and how they will react to it.</p>
<p>Third, your team must know the medium, or know people who do. You don't use print-specialists to do television commercials. You don't use television specialists to drive viral campaigns. Do not try to teach a pig to sing. It wastes your time and annoys the pig. Your team must come to grips with the limitations, potential and conventions of the media before they try to use it seriously, or partner with people who do.</p>
<p>Fourth, given these things, it's time to think, create and innovate. You have the goal, the demographics (both those whom you are targetting and those who will be unavoidably exposed to your message), you have the mastery of the medium. Craft your message, and the means of delivery, and monitor execution and delivery.</p>
<p>There's just one thing about these four points. This is what you pay your marketing team to do in the physical world <em>already</em> isn't it? These are the fundamental principles that underpin any campaign, so none of this should present a problem, right? If you think that your team can't handle these basic four points, maybe you should consider refocusing the team.</p>
<p>That said, one thing is worth repeating. The best planned and executed campaign can fall flat. It doesn't matter if that's in the physical world or a virtual world, in print, radio or television. It's going to happen. More campaigns fail than succeed. So why would you be willing to toss a whole platform away because you didn't get it right the first time? Expecting perfection is unrealistic.</p>
<p>In First Life or Second Life your principles are the same. Understand the goal, understand the targets and risks, know the medium, create and tailor the message and delivery. And monitor everything so you can take advantage of both your successes and failures for the next time. If your team can do that, you can create and drive successful campaigns. If they can't, perhaps you need a less complacent team.</p>
<p><img vspace="4" hspace="4" border="1" align="right" alt="by Tateru Nino" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/tatsig.jpg" /><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/906828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-906828"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-906828?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-906828" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-906828&amp;url=http://www.secondlifeinsider.com/2007/05/30/practical-marketing-getting-the-most-out-of-your-marketing-tea/" /></p>]]></description><category>demographic</category><category>marketing team</category><category>MarketingTeam</category><category>practical marketing</category><category>PracticalMarketing</category><category>principles</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-05-30T09:01:00+00:00</dc:date></item><item><title>Under The Grid - Building a simple bot in ironpython</title><link>http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/</guid><comments>http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gadgets/" rel="tag">Gadgets</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Under the Grid" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/under-the-grid.jpg" />Welcome to the fourth installment of "<a target="_blank" href="http://www.secondlifeinsider.com/tag/UnderTheGrid">Under The Grid</a>", an irregular look at the mechanics underneath Second Life. This time we'll look at the basics of a bot. An automaton in avatar form. Building a bot is hard, right? The sole purview of C++ or C# programmers, you think? Not so. If you're familiar with python, and are willing to take some time to learn the structure of libsecondlife, you can put together simple task oriented bots fairly quickly. <br /><br />As with any programming task, the more complex the task the more research, writing and testing you will need to do. If you're going to start, start small. In many cases a simple task-oriented bot can automate an annoying task for you, while placing significantly lower demands on Second Life than logging in and doing it yourself. An important aspect of any Second Life automaton is to remember that Second Life is a shared space and set of resources and never to impose more load on the system than an ordinary avatar might. Less, if possible - and it is frequently possible.You'll need several things for this. You'll need to know your <a target="_blank" href="http://python.org/">python</a>. You'll need to download and build <a target="_blank" href="http://www.libsecondlife.org/wiki/Main_Page">libsecondlife</a>. You'll need <a target="_blank" href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=IronPython">ironpython</a>. You'll need to know how to find necessary programming information on libsecondlife on your own. That said, if you can manage those things, read on. If not, you've got a bit more learning to do.<br /><br />Ironpython is a fast python implementation running on .NET/MONO. It's particular useful features here are that it's python, and thus simple, fast and powerful, and that it is quite capable of calling .NET code and using .NET classes directly. That allows us to connect it directly to libsecondlife.<br /><br />The code below is a simple example, based on John Hurliman's C# example code. The key to loading libsecondlife is the <span style="font-weight: bold;">clr</span> module which is able to load and import libsecondlife functions and classes as a python namespace.<br /><br />#---CUT--HERE---<br />
<pre><br /><span style="font-weight: bold;">import clr</span><br style="font-weight: bold;" /><span style="font-weight: bold;">import sys</span><br style="font-weight: bold;" /><span style="font-weight: bold;">import time</span><br style="font-weight: bold;" /><span style="font-weight: bold;">import string</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;"></span><span style="font-weight: bold;">clr.AddReferenceToFile("libsecondlife.dll")</span><br style="font-weight: bold;" /><span style="font-weight: bold;">import libsecondlife</span><br style="font-weight: bold;" /> <br /><span style="font-weight: bold;"># Replace credentials with the firstname, lastname and password of an SL account</span><br style="font-weight: bold;" /><span style="font-weight: bold;">credentials=['<span style="font-style: italic;">BotFirstName</span>','<span style="font-style: italic;">BotLastName</span>','<span style="font-style: italic;">BotPassword</span>']</span><br style="font-weight: bold;" /><span style="font-weight: bold;">currentname=""</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">class EventTracker:</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> def __init__(self):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> self.data=False</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> def Clear(self):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> self.data=False</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> def Set(self):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> self.data=True</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> def Wait(self):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> while not self.data:</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> time.sleep(0.1)</span><br style="font-weight: bold;" /> <br /><span style="font-weight: bold;"># Show a UUID in a familiar, friendly format</span><br style="font-weight: bold;" /><span style="font-weight: bold;">def format_uuid(id):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> return "%s-%s-%s-%s-%s" %(id[0:8],id[8:12],id[12:16],id[16:20],id[20:])</span><br style="font-weight: bold;" /> <br /><span style="font-weight: bold;"># Handle the results of the people search</span><br style="font-weight: bold;" /><span style="font-weight: bold;">def DirQueryHandler(queryid, results):</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> global currentname</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> global event</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> print currentname,format_uuid(results[0].AgentID.ToString())</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> event.Set()</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">event=EventTracker()</span><br style="font-weight: bold;" /><span style="font-weight: bold;">client=libsecondlife.SecondLife()</span><br style="font-weight: bold;" /><span style="font-weight: bold;">client.Directory.OnDirPeopleReply += libsecondlife.DirectoryManager.DirPeopleReplyCallback(DirQueryHandler)</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">qlist=['Tateru Nino','Torley Linden']</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">if not client.Network.Login(credentials[0], credentials[1], credentials[2], "example", "yourname@here.com"):</span><br style="font-weight: bold;" /><span style="font-weight: bold;">print ("ERROR: " + client.Network.LoginMessage)</span><br style="font-weight: bold;" /><span style="font-weight: bold;">sys.exit(0)</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">for i in qlist:</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> i=string.strip(i)</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> currentname=i</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> (fname,lname)=string.split(i," ")</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> event.Clear()</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> queryID = client.Directory.StartPeopleSearch(libsecondlife.DirectoryManager.DirFindFlags.People, fname+" "+lname, 0)</span><br style="font-weight: bold;" /><span style="font-weight: bold;"> event.Wait()</span><br style="font-weight: bold;" /> <br style="font-weight: bold;" /><span style="font-weight: bold;">client.Network.Logout()</span><br /> </pre>
#---CUT--HERE---<br />(The formatting of this code is bound to get messed up. <a href="http://tateru.meratalk.com/simplebot.txt" target="_blank">Download the code here</a>)<br /> <br /> Replace the three elements of the credentials list with the first name, last name and password of a valid Second Life account. That's your bot. This example logs into Second Life, requests the key/UUID for me, and for Torley, prints them out in a relatively simple formatted fashion, and logs out again once the task is complete.<br /><br />A lot of what the Second Life protocol does is asynchronous, so you'll want to start with simple examples and rely on simple tools like the EventTracker class above to track completion of tasks and response to requests.<br /><br />Now, while nobody, least of all me, is offering you any tech support on this, you <span style="font-style: italic;">can</span> learn to do this. It'll take you less effort than learning Greek history or the rise of the merchant classes - but you have to be patient and actually spend the time. Like Second Life, this sort of scripting repays you in proportion to what you put in. Don't put in the work, and you get out what you put in. Nothing.<br /><br />This is just a start. It shows you how to mesh python runtime with libsecondlife and get an automaton into Second Life, ready to perform tasks. From there you will need to expand your knowledge of the libsecondlife structure and the Second Life network protocols, but all that will cost you is time.<br /><img vspace="4" hspace="4" border="1" align="right" alt="by Tateru Nino" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/tatsig.jpg" /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/904539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-904539"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-904539?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-904539" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-904539&amp;url=http://www.secondlifeinsider.com/2007/05/26/under-the-grid-building-a-simple-bot-in-ironpython/" /></p>]]></description><category>.net</category><category>iron python</category><category>IronPython</category><category>John Hurliman</category><category>JohnHurliman</category><category>libsecondlife</category><category>mono</category><category>python</category><category>Second Life</category><category>SecondLife</category><category>Under The Grid</category><category>UnderTheGrid</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-05-26T00:01:00+00:00</dc:date></item><item><title>Tools of the trade - Sculpties</title><link>http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/</guid><comments>http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/building/" rel="tag">Building</a>, <a href="http://www.secondlifeinsider.com/category/graphic-design/" rel="tag">Graphic Design</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/sculpted_prims-may.jpg" />Sculptable prims were released onto the main grid yesterday. Before you run out and spend $3000 USD on a copy of Maya (or $7000 USD for the Maya <em>Unlimited</em> package), or worse <em>steal</em> a copy - you may want to consider a few things.</p>
<p>First, if you aren't already familiar with Maya, actually having it isn't going to make you any more able to create sculptable prims than not having it. We're not talking <em>easy</em> here. If you're going to scale the learning curve anyway, though, there are better ways to learn it than Maya.</p><p><strong>What the hell is a sculpt texture?</strong></p>
<p>It's a three dimensional displacement map that is applied to a sphere. Basically the sphere is made of lots of little triangles. The point where those triangles touch at the corners is called a vertex. A sculpt texture has the X, Y and Z position of each vertex laid out in a flat sheet, relative to the center of the sphere. That tells it where every vertex goes and will form the final shape.</p>
<p>This is not something you work out on paper, this is where you make a shape with a modeling tool and then use it, or other tools the make that sculpt texture for you. Lots of those tools aren't really intended to do this, so there's bonus learning involved, and there are all sorts of non-obvious things you can't do if you want it to work at the end. If you want to charge around trying to learn Maya off the top of your noggin to get sculpties to work, don't expect to succeed. Learn Maya first, then learn to do sculpties with it; or use some other tool.</p>
<p><strong>Rokuro Rocks!<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/rokuro.jpg" alt="" /></strong></p>
<p>First up, there's Rokuro. It's fast, it's free and it's designed specifically for creating SL sculpties. Granted, it only handles radially symmetric shapes, but if you want a champagne flute or a wine-bottle, or a table-leg, Rokuro will do it for you in under a minutes, and take less than that to download. <a target="_blank" href="http://kanae.net/secondlife/">Get Rokuro here</a>. If you're new to sculpties, start with Rokuro.</p>
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<p> </p>
<p><br /></p>
<p><strong><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/wings3d.jpg" alt="" />Wings3d</strong></p>
<p>Wings3d is a cross-platform subdivision modeler that handles simple texturing. If you've never pushed a vertex or face around in a modeler, wings3d is the modeler for you. It's also free (<a target="_blank" href="http://www.wings3d.com/">available here</a>, for free), but like just about everything (other than Rokuru) it just wasn't designed for sculpt textures, so there's some finicky things you need to pay attention to. The export plugin and requirements are <a target="_blank" href="http://forums.secondlife.com/showthread.php?t=183764">all listed here</a>.</p>
<p><strong><br /></strong></p>
<p><strong><br /></strong></p>
<p><strong>Pov-ray<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/pov-ray.jpg" alt="" /></strong></p>
<p>Pov-ray is free, but is only going to be useful to you to make sculpt textures if you already know how to drive it. If you do, Johanna Hyacinth <a target="_blank" href="http://johannahyacinth.blogspot.com/2007/05/sculpted-prims-with-pov-ray.html">completes the puzzle for you here</a>, and you can <a target="_blank" href="http://povray.org/">grab Pov-Ray here</a> - though trust me, if you're considering using Pov-ray for this, it's because you already have it.</p>
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<p> </p>
<p><br /></p>
<p><strong><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/blender.jpg" alt="" />Blender</strong></p>
<p>Blender's not all-singing and all-dancing, but it certainly sings and dances right up there with a lot of very expensive tools. You can run it on nearly anything and it's free. Two tutorials exist <a target="_blank" href="http://amandalevitsky.foo42.com/sculptedprims">here</a>, and <a target="_blank" href="http://www.bentha.net/sculpted2/Blender-to-sculpted.html">here</a> for generating sculpt textures without a special exporter or script. You can get Blender itself from <a target="_blank" href="http://www.blender.org/">here</a>. You can also use it for creating complex animations if you get tired of using it to create sculpt textures.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/tatsig.jpg" alt="by Tateru Nino" /><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/903012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-903012"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-903012?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-903012" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-903012&amp;url=http://www.secondlifeinsider.com/2007/05/24/tools-of-the-trade-sculpties/" /></p>]]></description><category>Blender</category><category>Maya</category><category>Pov Ray</category><category>PovRay</category><category>Rokuro</category><category>Sculptable Prims</category><category>SculptablePrims</category><category>Sculpties</category><category>Tools Of The Trade</category><category>ToolsOfTheTrade</category><category>Wings3d</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-05-24T05:01:00+00:00</dc:date></item><item><title>Practical Marketing - differentiating yourself</title><link>http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/</guid><comments>http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="Practical Marketing" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/practical-marketing.jpg" />One of the big rallying cries of marketing over recent decades is to Stand Out. Stand out from the crowd. Stand out and be heard. Differentiate. Think different[ly].</p>
<p>In the relative mundanity of the physical world, that's not so hard. Round corners, unusual designs, and a bit of the old shiny often does the trick. If that doesn't work, well sex generally does. The keystones however are the different, the innovative, the unexpected, the unusual, dichotomies. And then you bring your brand or product to Second Life.</p><br />
<p>In Second Life, the Linden Estate (the mainland in local slang) is a welter of everything you want to be to make your brand stand out. Different, innovative, unusual, paradoxical.</p>
<p>Why would you think your shoe with its air cushion and LED strobes is going to stand up when people are walking around with rockets, sharks and ferrets on theirs? With fuzzy dice, rocket launchers and built-in fish-tanks (wet bar optional).<br /></p>
<p>Will your '70s retro-iconic brand image stand out when a goodly percentage of residents already resemble your innovative concept? Big? Second Lifers make it bigger. Shiny? Second Lifers make it shinier. Weirder and more out-there? Second Lifers corner the market on weird.</p>
<p>Faced with this sort of thing, it all might seem a little daunting. What do you do? What you <em>already</em> do in the physical world just isn't going to cut it. You'll be lost in the noise.</p>
<p>Remember your basic marketing principles. First of these is knowing who you are marketing to. If you don't know that, then your message isn't going to have any impact. Second, is that differentiation thing we mentioned earlier. It's just that your habitual forms of physical world differentiation aren't going to work. Clinging to them by denying who your market is isn't going to score you any points.</p>
<p>If you want people crowding around your towering marketing icon in Second Life, you need to find out what your market wants, but isn't getting. And give it to them. <br /></p>
<p>If you think shoes in Second Life, you're likely not thinking Adidas or Reebok. You're probably thinking Moopf, Shiny Things, Simone. Why? Because they're giving you what <em>you</em> want. Adidas and Reebok are trying to give you what <em>they</em> want. That's a whole different game. Give them a cohesive, and interesting experience. Lord knows, the chaos of the Linden mainland doesn't have a whole lot of that, so that's where you drive your wedge.</p>
<p><span style="font-weight: bold;">[Small footnote for those that missed it. I am lauding Moopf, Fallingwater and Simone, not for their products being unusual in and of themselves, but for their <span style="font-style: italic;">commitment</span> to their customers and products which may be considered an unusual commodity in some quarters.</span><br style="font-weight: bold;" /><br style="font-weight: bold;" /><span style="font-weight: bold;">Let's try this again - Yay: Moopf, Fallingwater, Simone. Boo: Adidas and Reebok. Everyone clear? Great.]</span><br /></p>
<p>This is Second Life, a communications medium that presents itself as a virtual environment. You, as a business, can <em>afford</em> to be different, innovative, even cool. Even if it isn't the same image your business uses in the physical world. Dare. Show Second Lifers that you can think outside the cube, and that you are thinking about <em>them</em> and what <em>they</em> are interested in. Virtual worlds, unlike the World Wide Web are <span style="font-style: italic;">personal</span> experiences, not impersonal ones.<br /></p>
<p>It's a bit like dating. Show some interest and some individuality. Don't turn up on my doorstep with your resume, and a product catalogue and expect me to entertain myself over dinner leafing through them. Find what you have in common with me, and let's talk about it. Maybe we can find something fun to do together. I'm here to interact with <span style="font-style: italic;">you</span>, not with your paperwork, brochures and display stands. Show a girl a good time, huh? Interest me.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/05/tatsig.jpg" alt="by Tateru Nino" /><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/894765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-894765"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-894765?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-894765" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-894765&amp;url=http://www.secondlifeinsider.com/2007/05/13/practical-marketing-differentiating-yourself/" /></p>]]></description><category>dating</category><category>Differentiation</category><category>Practical Marketing</category><category>PracticalMarketing</category><category>Second Life</category><category>SecondLife</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-05-13T09:01:00+00:00</dc:date></item><item><title>Student insights to working in SL</title><link>http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/</guid><comments>http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/educational/" rel="tag">Educational</a>, <a href="http://www.secondlifeinsider.com/category/events/" rel="tag">Events</a>, <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/teaching/" rel="tag">Teaching</a></p><img src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/education-in-sl.png" border="1" hspace="4" vspace="4" align=right>On Tuesday May 8th, from 8:00 am to 9:15 am (PST), <a href=http://www.trinity.edu/adelwich/metaverse/students.html>students from Trinity University</a> will share hard-won insights garnered while designing <a href=http://www.sleuth3d.com>SLeuth</a>: a social networking service that links new residents with mentors, friends and potential dates.

The student presentation will be held in the ampitheater on <a href=http://slurl.com/secondlife/Metaversatility/115/151/31>Metaversatility</a> (mind the first step out of the office around the telehub!). Everyone is welcome. This event has much to offer to newcomers planning their own virtual world development projects, and the student perspective should be intriguing to more experienced residents. To make sure that we save a seat for you, please send an e-mail to delwiche.trinity@gmail.com or send an IM to Carbonel Tigereye in Second Life. 


Carbonel says:
<br><i>This is a wonderful opportunity to connect with thoughtful college students who have hands-on experience designing and promoting virtual world content. During the past semester, these students have explored community building, 3D modeling, viral marketing, machinima, blended reality events, and integration with web applications. In these early days of the Metaverse, it is very difficult to find people of any age who can claim first-hand exposure to virtual world development.</i>



<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/890281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-890281"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-890281?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-890281" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-890281&amp;url=http://www.secondlifeinsider.com/2007/05/07/student-insights-to-working-in-sl/" /></p>]]></description><category>Second Life Trinity University Carbonel Tigereye SLeuth</category><category>SecondLifeTrinityUniversityCarbonelTigereyeSleuth</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-05-07T08:10:00+00:00</dc:date></item><item><title>Practical Marketing - physical business in nonphysical worlds</title><link>http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/</guid><comments>http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Practical Marketing" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/practical-marketing.jpg" />Face it, you can't really <span style="font-style: italic;">practically </span>market a physical world product or physical world service in Second Life. Attempts to do so haven't really worked out all that well and end up damaging the image of the marketer or the brand. What you <span style="font-style: italic;">can </span>do is perform image-enhancement for your container brands, and general public relations -- and that can work very well.<br /><br />Let's try an example to illustrate what I'm talking about. First, I'll hypothetically pretend to be Apple corp. Just pretend I'm composed of roughly 20,000 people at least one of whom wears a mock-turtleneck.<br /><br /><span style="font-weight: bold; text-decoration: underline;">Product Strategy</span><br /><br />Imagine that (as Apple) I bring my presence inworld. I grab myself a sim. I set up a showcase for my products, and a store where you can buy prim iPods, iPhones, iBooks and general iStuff.<br /><br />The problem is that these things (aside from their appearance) have no actual <span style="font-style: italic;">connection </span>to their physical counterparts, other than the name, and the appearance. They don't perform the same functions as the real product, or have the same interface as the real product. It would be like selling foam rubber iPods to people in the physical world and thinking, "Hey, we're <span style="font-style: italic;">promoting our brand</span>, yeah!"<br /><br />You see the issue. A fake iPod doesn't entertain anyone over the age of four. <span style="font-style: italic;">Six</span>, if it bounces. <span style="font-style: italic;">Thirty-six</span> if a team of software engineers can use it as a weapon for inter-departmental warfare -- but none of these is going to sell you any more physical iPods. They do not contribute to the <span style="font-style: italic;">brand experience</span>.<br /><br />Without a solid connection between the physical product and a Second Life representation, your attempt at building the brand experience will more likely have a detrimental effect on your company's overall brand image. You'd be far better served putting up product brochures for your physical products.<br /><img vspace="4" hspace="4" border="1" align="right" alt="Cisco gives you everything you can get from their website, and less." src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/cisco1.jpg" /><br /><span style="font-weight: bold; text-decoration: underline;">Image Strategy</span><br /><br />At the other end of the spectrum we have <span style="font-style: italic;">image enhancement</span>. This, so far, has proven to be the most effective marketing strategy for physical companies establishing a presence in Second Life. That is, essentially, providing some set of experiences or facilities that the residents of Second Life will find generally enhancing, educational or enjoyable. Sponsor classes, build out sims that are educational or entertaining, provide a translation service, or a method for people to order physical pizza delivery. Give actual value and people will respond.<br /><br />A necessary component of this is <span style="font-style: italic;">adaptability</span>. Crazy as the idea might sound, you need to know what works for your target (Second Life residents, in this case) and find ways to provide it. You might try a few things and get a string of misses, but by experimenting and listening to feedback you vastly increase your chances of striking gold.<br /><br />Now, think about that for a minute. You <span style="font-style: italic;">already </span>do this with your physical products, right? Whether you make portable music players, PC software, fishing tackle, or data-center grade network hardware. Why <span style="font-style: italic;">wouldn't</span> you do the same in Second Life, where the cost barriers to it are lower? That's a good question to ask yourself, because a lot of businesses <span style="font-style: italic;">don't</span> do it in Second Life!<br /><br />Image enhancement isn't about waving your products at people. It's about reminding people that you're a cool, interesting company that cares (insofar as corporate policies generally permit), and reminding them that you are there when the time comes for the person to seek out a commercial product or service, or make a choice between you and your competitors.<br /><br />Having a presence means actually being <span style="font-style: italic;">present</span>. An empty store full of vending machines and no clear method for communicating with your staff sends your message very well. The message is <span style="font-style: italic;">"We don't give a damn. We just want a slice of hype."<br /><br /></span><br /><span style="font-weight: bold; text-decoration: underline;">R&amp;P Strategy</span><br /><br /><img vspace="4" hspace="4" border="1" align="left" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/aol-pointe9.jpg" />There's a third angle, which is just using Second Life for yourself and your company, and learning how you can use it to enhance your company's interoperation and business processes. In so doing, you can learn some of the lessons that come with image enhancement, but can suffer a little from Groupthink. That's the research and productivity angle.<br /><br />Conveniently the research and productivity strategy can be combined with image enhancement. While everyone else is stumbling around the notion of trying to derive value from non-physical worlds in years to come, you and your business will have already acquired the expertise and the 'smooth moves' and be able to move forward confidently, leverage the synergies (<span style="font-style: italic;">ahem - sorry about that</span>) inherent in the non-physical demographic spaces, and adapt to changing media and communications without spending a bundle doing it, and with a lower risk of screwing up and making an ass out of your brand.<br /><br /><span style="font-weight: bold; text-decoration: underline;">Final thoughts</span><br /><br />Tailor your message! The Adidas "Impossible is Nothing" message becomes <span style="font-style: italic;">weaksauce</span> when it hits the reality of Second Life and the people in it. Your message might be a clear call-to-action in a dozen other channels, but if you're not prepared to change it, a message that is incompatible with the target is a liability. You <span style="font-style: italic;">know</span> that. You base corporate strategies around it already. Don't forget that here.<br /><br />Reebok made the error of dealing in product, and the image of the product, and not the image of Reebok. Come on, boys. You <span style="font-style: italic;">know</span> that Reebok isn't about footwear. Still, you had a great idea, and it could work. You just need to follow through with it. You've got the groundwork for what could be a very successful strategy, but you need to <span style="font-style: italic;">adapt </span>it.<br /><br />Like any marketing exercise with unknowns in it, you can <span style="font-style: italic;">reasonably</span> expect to not get it right the first time. Don't make noise about the fact that you <span style="font-style: italic;">are</span> marketing and just persist in <span style="font-style: italic;">doing</span> it and <span style="font-style: italic;">adapting</span> it. We're all still learning how this works and you can be guaranteed that things will change. Don't forget the marketing lessons of the physical world just because this isn't it, but remember you're dealing only with <span style="font-style: italic;">image</span> here, not with product. Second Life businesses dealing in Second Life products to Second Life residents -- we'll leave that until another time.<br /><br />You <span style="font-style: italic;">can</span> get this right, with less than half as much attention as you paid to your last physical world product launch. Alternatively, you can have a couple quick meetings and sign a check in the hope that you don't have to put any thought into the strategy -- which is a great way of ensuring that nobody else will put any thought into your strategy either. Nothing about bringing your company image into Second Life will be fire-and-forget.<br /><img vspace="4" hspace="4" border="1" alt="I swear, I have no idea who any of the names and faces are in these posters." src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/i-am-what-i-am.jpg" /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/747020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-747020"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-747020?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-747020" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-747020&amp;url=http://www.secondlifeinsider.com/2007/02/03/practical-marketing-physical-business-in-nonphysical-worlds/" /></p>]]></description><category>Image Enhancement</category><category>ImageEnhancement</category><category>nonphysical world</category><category>NonphysicalWorld</category><category>physical world</category><category>PhysicalWorld</category><category>Practical Marketing</category><category>PracticalMarketing</category><category>Second Life</category><category>SecondLife</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-02-03T09:01:00+00:00</dc:date></item><item><title>Adjusting to a New World - Clothing</title><link>http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/</guid><comments>http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/adjusting-clothing.jpg"  alt="Clothing and dressing" />This is the fourth in our 'Adjusting to a New World' <a href="http://www.secondlifeinsider.com/tag/AdjustingToANewWorld" target="_blank">series of articles for beginners</a> - although some intermediate and advanced Second Lifers are also finding little tidbits that they didn't know in them. In the last two columns we talked about communication. This time, we're going to talk about clothing as we move towards avatar appearance settings.<br /><br />Clothing actually covers a bit more territory than just clothes. There's skin and hair there too. Subtleties, you might say. Let's take a look.<br /><br />
<div style="text-align: center;"><span style="font-style: italic;">"Clothes make the man. Naked people have little or no influence on society." -- Mark Twain</span><br /></div>
<br />Second Life uses two terms. Avatar and Agent. The Agent is the part you don't see, and is mostly only of interest to scripts and scripters. The avatar is the part you see, and it's composed of a number of different pieces. Clothing, Body Parts and Attachments. It's the avatar that we're interested in.<br /><br />Next week we'll be looking at the appearance editor for how to customize clothing and body parts. This week we'll be looking at how to use them.<br /><br />Clothing and body parts exist in your inventory, and are applied to your avatar. They can be put on and taken off, but remain in your inventory either way. There's a couple of catches though. Avatar minimums and clothing layers.<br /><br /><span style="font-weight: bold; text-decoration: underline;">Avatar Minimums</span><br /><br />Avatar minimums are things your avatar cannot do without. A standard avatar must have one shape, one skin, one set of hair and one set of eyes at all times (PG avatars like those on the teen grid may additionally have underwear as an avatar minimum). They cannot be removed, but you can replace them by putting another one on. Having one of each of these is not a major limitation, as they are all highly adjustable. You can be bald by wearing a set of hair that has the length and volume dialed all the way down to zero, which makes it <span style="font-style: italic;">appear </span>that you have no hair, but you're still wearing a set. Think of it like a 'bald wig'.<br /><br />You can try to remove one of these, but the system won't let you. You can wear another one in it's place, however. We'll talk about that in a moment.<br /><br /><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/adjusting-clothing-layers.jpg"  alt="Clothing layers" /><span style="text-decoration: underline; font-weight: bold;">Clothing Layers</span><br /><br /> An avatar has a number of what are called <span style="font-style: italic;">clothing layers.</span> Each piece of clothing is designed to fit into one specific layer, and only one piece of clothing can occupy a layer at a time. You'll hear some residents refer to clothing layers as <span style="font-style: italic;">clothing slots</span>. Just a small variation in terms, and nothing to worry about.<br /><br />The clothing layers are: <span style="font-style: italic;">Shirt, Pants, Shoes, Socks, Jacket, Gloves, Undershirt, Underpants</span> and <span style="font-style: italic;">Skirt</span>.<br /><br />Putting a new item on in one layer takes off any item that is already worn in that layer. You can only wear one skirt at a time, one pair of socks, one jacket, and so on.<br /><br />Likewise you can remove all your clothing. This is not advisable in PG areas or on other people's land without their permission. When you add or remove clothing, or change an item, there will be a short delay before the change becomes properly visible to everyone else. The process is called <span style="font-style: italic;">Texture Baking</span>, the details of which are primarily of interest to the technically inclined.<br /><br /><span style="font-weight: bold; text-decoration: underline;">How to do it</span><br /><br /><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/appearance-wear-single-item.jpg"  alt="Wearing a single item of clothing" />Open up your Inventory, by either clicking on the <span style="font-weight: bold;">Inventory</span> button (bottom of the screen on the right) or by pressing <span style="font-weight: bold;">CONTROL I</span>. Locate the item you want to wear. Right click on it, and select <span style="font-weight: bold;">WEAR</span> from the context menu that pops up. The item will appear on your avatar, replacing any other item already in the same clothing layer.<br /><br />An alternative method is to drag the item from your inventory onto your avatar: Move the mouse pointer over it, press and hold the left mouse button. While holding the left mouse button down, move the mouse pointer so that it is over your avatar, then release the left mouse button.<br /><br />If you would like to take it off again, right click on the item again, and select <span style="font-weight: bold;">TAKE OFF</span>. Alternatively, you can pull down the Edit menu and use the <span style="font-weight: bold;">TAKE OFF CLOTHING</span> sub-menu. Yet another option is to right click on your avatar, select <span style="font-weight: bold;">TAKE OFF &gt;</span> then <span style="font-weight: bold;">CLOTHES &gt;</span> and navigate the menu to select the particular item you want to remove.<br /><br />A removed clothing item remains in the same place in your inventory where it always was. Wearing it and taking it off doesn't affect its location in your inventory.<br /><br /><span style="font-weight: bold; text-decoration: underline;">Faster changes</span><br /><br />You can drag an entire folder and drop it on your avatar at once. Make sure the contents are relatively complete, however, as all previous clothing items are removed as a part of the process. If the folder contains nothing but a blouse, then that's all you'll be wearing afterwards.<br /><br /><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/adjusting-folder-options.jpg"  alt="Folder options for clothing" />There are three other ways to use folders. Right clicking on a folder will give you three clothing-specific options. Add to Outfit, Replace Outfit, and Take Off Items.<br /><br />Replace Outfit works just like dragging a folder onto yourself.<br /><br />Add to Outfit keeps everything you're wearing on, and adds the items contained in the folder. As each item is put on your avatar, it will remove any item already in the same clothing layer. At least you don't end up accidentally half naked.<br /><br />Take Off Items removes only those items that are contained within the folder that you are wearing at the time.<br /><br />Between these three options, you can manage some fast and deft changes of your avatar shape, skin and appearance as well as outfits. It just requires a little planning and preparation to get everything into folders.<br /><br style="font-weight: bold; text-decoration: underline;" /><span style="font-weight: bold; text-decoration: underline;">What can go wrong?</span><br /><br />You might try to wear an <span style="font-style: italic;">object </span>rather than a clothing item. If you do, the odds are it will wind up on your right hand (they used to wind up on your head - you'll hear older residents telling jokes about that now and again). Right click on the object and select <span style="font-weight: bold;">DETACH </span>from the menu, to take it off.<br /><br />You might put on a complete outfit, including shape, skin, hair, and eyes then decide you don't like it and want to go back, but not be sure where all the pieces are. This happens a <span style="font-style: italic;">lot</span>. Maybe nine out of ten new people have this happen to them. <span style="font-style: italic; font-weight: bold;">Don't let this happen to you!</span><br /><br />Familiarize yourself with the items you are wearing. Open your inventory and search for <span style="font-weight: bold;">(worn)</span> to show you all the items you are currently wearing. Rename them to something you know to look for. Drag them into a single folder or folders where you will remember to look for them. There's another way to partially automate this, and we'll talk about that in a future column. In the meantime, <span style="font-style: italic;">don't get caught out</span>; Make sure you know where to find the aspects of your avatar's appearance. You'll need that sooner, rather than later.<br /><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/tatsig.jpg"  alt="by Tateru Nino" /><br /><br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/734737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-734737"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-734737?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-734737" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-734737&amp;url=http://www.secondlifeinsider.com/2007/01/12/adjusting-to-a-new-world-clothing/" /></p>]]></description><category>Adjusting to a new world</category><category>AdjustingToANewWorld</category><category>agent</category><category>avatar</category><category>clothing</category><category>clothing layers</category><category>clothing slots</category><category>ClothingLayers</category><category>ClothingSlots</category><category>dressing</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-01-12T07:01:00+00:00</dc:date></item><item><title>Under The Grid - Open Source Viewer</title><link>http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/</guid><comments>http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/how-to/" rel="tag">How-To</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/under-the-grid.jpg" />Welcome to the fourth installment of "Under The Grid", looking at the mechanics underneath Second Life. The first <a target="_blank" href="http://www.secondlifeinsider.com/2007/01/08/second-life-viewer-source-code-released/">open source release earlier today</a> of the Second Life viewer under a Free Software License is raising a lot of questions and concerns. Aside from those already strongly familiar with the community, very few people know what the distinctions are between Open Source, Free Software and Proprietary Software are, or how the source code being open can or is likely to change things.<br /><br />And change there certainly will be. This is the biggest thing to happen to Second Life since <a target="_blank" href="http://slhistory.org/index.php/1.2">version 1.2</a>, and will probably turn out to be a bigger deal than that. In the next week, you'll read a lot of stuff that says that the sky is falling as a result, noting that we hear that every time there's a change, so hearing it -- however loudly -- does not reflect on the truth or falsity of the statement.<br /><br />Let's dig around in the can and see what we can pull out.<img vspace="4" hspace="4" border="0" align="right" alt="Open one up and see what's inside!" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/can-of-worms.jpg" /><br /><br /><span style="font-weight: bold; text-decoration: underline;">Roles and responsibilities</span><br /><br />There's a distinct separation of powers between the simulators and the viewers. The simulators decide what data you are allowed to <span style="font-style: italic;">have</span>. The viewer decides what you are allowed to <span style="font-style: italic;">do</span> with that data. All those decisions are ultimately subservient to the <a target="_blank" href="http://secondlife.com/corporate/tos.php">Terms of Service</a> and the <a target="_blank" href="http://secondlife.com/corporate/cs.php">Community Standards</a>. Your interactions with and within Second Life are always governed by the real world law, as they would be with any other kind of service, until real world lawmakers decide otherwise.<br /><br />The simulators decide what data you are permitted to have. Prim geometry? Yes. Textures? Yes. Baked avatar textures and appearance settings of other avatars? Yes. Scripts? Only your own, and not all of those. Location data for other agents? Only those that have told the server that they permit you to have it. Sounds? Yes. Chat taking place more than 20 metres away? No. IMs not intended for you? No.<br /><br />Once your viewer has the data, it's up to the viewer to decide what you're allowed and able to do with it. As of now, you are <span style="font-style: italic;">able</span> to do anything you know how to tell the viewer to do. You are <span style="font-style: italic;">allowed</span> to do anything that does not violate the TOS/CS or the law.<br /><br />Nothing much has changed as far as what you're <span style="font-style: italic;">allowed</span>. Quite a bit has changed in what you are <span style="font-style: italic;">able</span> to do.<br /><br style="font-weight: bold; text-decoration: underline;" /><span style="font-weight: bold; text-decoration: underline;">Obvious misuses</span><br /><img vspace="4" hspace="4" border="1" align="middle" alt="Possible new features" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/grief-copybot-drama.jpg" /><br />Can you rig the client to act as a live copybot, grabbing another person's appearance and being able to wear it until you log out? Sure. But you could do that already. Can you grab the prim geometry and use it to replicate a build or an object? Trickier, but something you could also do already. Can you swipe people's textures for your own use? Sure, but the tools for that have been available for a while.<br /><br />As far as those misuses go, there's not a lot different. As Linden Lab noted, there are non-infringing uses for these functions, but it still doesn't make them right if they are misused.<br /><br />More interesting misuses involve being able to automate the actions of your avatar, rezzing, talking, gestures, sending IMs. These are things that were possible under libsl, but quite a bit trickier.<br />Also all things with non-infringing uses, but that could be misused to great effect by someone with sufficient imagination.<br /><br /><span style="font-weight: bold; text-decoration: underline;">Interesting things that are now possible</span><br /><br /><a href="http://moriash.blogspot.com/2006/08/wired.html" target="_blank"><img vspace="4" hspace="4" border="1" align="left" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/wires.jpg" /></a>Do you want to add a custom input device to the viewer? Do you want to do more with profiles, retrieving data from some external source (like trust metrics)? Do you want to expunge someone from your Second Life, causing their prims, sounds, gestures, avatar, particles, <span style="font-style: italic;">everything</span> about them to vanish? (oh, they'd still be able to hear and see <span style="font-style: italic;">you</span> and their objects would still impede you - those decisions are made on the simulator - but you could choose to be blind and deaf to them, if you wanted)<br /><br />Do you want to add a <span style="font-weight: bold;">Teleport</span> button next to <span style="font-weight: bold;">Profile</span> and <span style="font-weight: bold;">Close</span> on every IM tab that you could use to teleport to anyone you're talking to by IM who has allowed you to map them? That's actually quite an easy one. The code is all there, it just needs to be tweaked a little and switched on.<br /><br /><br /><span style="font-weight: bold; text-decoration: underline;">Regrettable things</span><br /><br />The simulators are not as hardened against misuse as they probably need to be. <span style="font-style: italic;">libsecondlife</span> has helped Linden Lab by exposing weak points. There will be some more. They will be discovered. Some will be reported and Linden Lab will close them. Some will be exploited, and Linden Lab will close those too, though there will be some tears.<br /><br /><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/dragon-slaying.jpg" alt="Hero or villain?" />In a world where we cannot complete quests and all be world-saving heroes, some of us are compelled to play the villain. Some people believe that a virtual world is less real and should not be taken seriously, just as people believed of books, not all that long ago (and some people still <span style="font-style: italic;">do</span> believe that what you do with your mind is less important than what you do with your body). Plenty of people also have significant differences of opinion about what is and is not important, and are willing to ignore your feelings and rights in an effort to prove themselves to be not-wrong (which is rather different from proving yourself right).<br /><br />People are people. People are basically good, but we all have our shameful moments, some more so than others.<br /><br /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/source_code.jpg" alt="Viewer source code" />Thankfully, these avenues are largely closed to so-called script kiddies unless someone does the work for them. <a target="_blank" href="http://en.wikipedia.org/wiki/Script_kiddie">Script kiddies</a> are identified by their lack of knowledge or ability - basically having no idea what they are doing or any idea how the tools made for them actually work, and no knowledge or will to produce their own.<br /><br style="font-weight: bold; text-decoration: underline;" /><span style="font-weight: bold; text-decoration: underline;">Good things and the rest</span><br /><br />We'll see a lot of performance improvements and bug fixes, and access to the new issues tracker is no bad thing. It'll take some time to shake down and coordinate development. Right now, what we've got is a toy. A working toy, certainly. Until the development dynamic settles into a formal system, all we've got is a bunch of tinkerers fiddling with things for their own amusement. The development dynamic will settle down, soon, probably as best-of-breed patches start to circulate. Once they do, the development dynamics will begin to firm up into a process.<br /><br />If you don't understand software and coding and are unable to participate you may feel rather helpless and apprehensive. However, your input into the software process is no <em>less</em> than it was.<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/01/tatsig.jpg" alt="by Tateru Nino" /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.secondlifeinsider.com/2007/01/08/second-life-viewer-source-code-released/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/732173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-732173"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-732173?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-732173" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-732173&amp;url=http://www.secondlifeinsider.com/2007/01/09/under-the-grid-open-source-viewer/" /></p>]]></description><category>free software</category><category>FreeSoftware</category><category>implications</category><category>misuse</category><category>open source</category><category>OpenSource</category><category>second life</category><category>SecondLife</category><category>under the grid</category><category>UnderTheGrid</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-01-09T00:01:00+00:00</dc:date></item></channel></rss>
